Robotic Motorcycle God Using Motorcycl editing photoshop cs5
Robotic Motorcycle God Using Motorcycle

Tutorial Assets
The following stock assets were used during the production of this tutorial.Before We Begin
A disclaimer: this tutorial will not be for the faint of heart, or those beginning with Photoshop. I will briefly discuss a number of basic tools and techniques but you will need some knowledge of the pen and transform tools before attempting this. With the large amounts of repetition, an in-depth step-by-step tutorial is unrealistic, so I will be describing some stages more broadly than others.Preparation
First up, as with any photo-manipulation you're going to need to gather the source material. I personally shoot all my own stock material wherever humanly possible or work with Photographer who can get what is needed. If you can't do this you can use images from websites like iStockphoto, DeviantART's stock section or SXC.hu. If you do it this way be prepared to work with low quality material or spend a lot of money.However, if you are shooting stock material yourself there are a few things you will need to consider. For this project I went into a local Harley Davidson dealership - they were quite happy to let me roam their large showroom with my camera. As long as you ask permission first, are honest and up-front, most business owners are usually surprisingly open to this kind of thing.
Taking photos of classic motorcycles means taking photos of A LOT of chrome and reflective metal surfaces. This in turn means reflections, so no flash and no direct sunlight as these will flare up and make it obvious that the original photo was lit from a different angle to the final manipulation. Or worse yet they with cause massive lens flares that make the photo unusable. Also keep in mind where you are as well in terms of reflections - you don't want to be Photoshopping yourself out of a hundred photos!
Alternatively, if you are using the files I have supplied, you don't need to worry about this at all. Although you will unfortunately have to look at me in some of the photos!
Make a plan: For something as elaborate and detailed as this, it's probably a good idea to make a rough plan of the image you will be creating. Think about the angle you want to be looking at your subject from and the resulting perspective that you will need. Take a couple of minutes to sketch up something before you start - this could potentially save you hours later in the project.
This is the basic sketch I used right at the start of my project. You can go into more detail at this point if you want, but don't get too carried away.
If you are following along this tutorial you can imitate my layout or sketch up your own plan. My concept was to create a "god of motorcycling" styled after Norse gods like Odin and Thor sitting on his throne. A god made out of motorbike parts with accompanying beasts made out of parts as well. The basic pose was meant to imitate the Lincoln Memorial in Washington DC, with the Tone of this poster from the film "Chopper". Another influence was the Iron Throne, from Game of Thrones.
Step 1
First up you are going to need the various parts that make up our monster. I like to cut out lots of bits and pieces first to allow for maximum creativity in the later stages so you can play with different options.Start by going file > new (Ctrl/Command + N) and making a file called Hamburg pieces, how big you make it will depend on what resolution the files coming out of your camera are, in my case I have gone 5000x5000 pixels. This will be your container where you keep all the cutout pieces so you can keep them saved to a single file. This helps you stay organized and keeps the file size of your main image down in the later stages. If you have a slower computer this is especially important.
This is the basic sketch I used right at the start of my project. You can go into more detail at this point if you want, but don't get too carried away.
I also did a bit of research into the style, pose and look I was going for and I've added the references I used.
If you are following along this tutorial you can imitate the layout of sketch up your own plan. My concept was to create "god of motorcycling" styled after Norse gods like Odin and Thor sitting on his throne. A god made out of motorbike parts with accompanying beasts made out of parts as well.

Step 2
Right. The next thing we will need is the pieces of motorcycle to use in our creation. Start by cutting out a few likely candidates. We will also go through some of the techniques necessary to lift the bits and pieces we will need for our god.We will start by cutting out 20 or so components you think might be useful just to get the basic form started. First, though we need somewhere to put our components.
Start by going file > new (Ctrl/Command + N) and making a file called "Motorcycle parts", how big you make it will depend on what resolution the files coming out of your camera are, in my case I have gone 5000x5000 pixels. This will be your container where you keep all the cutout pieces so you can keep them saved to a single file. This helps you stay organized and keeps the file size of your main image down in the later stages. If you have a slower computer this is especially important.
If you are using the files supplied, you will only need it to be 1000px in each dimension.
Step 3
Get cutting. If you already have some knowledge of Photoshop there is a good chance you can skip reading this part.Cutting out images of buildings typically involves one or both of two tools - Color selection and the pen tool. Color selection is useful for picking objects out of solid backgrounds like walls and skies. However, unfortunately for us, because pretty much all of the subject matter is sitting indoors in a show room we are going to be relying on the pen tool for nice smooth, clean selections.
I have chosen this shot from the supplied files because I think the angle of the exhaust pipe would be ideal for the back of my throne:

If you don't yet know how to use the pen tool I strongly recommend that you take the time to do so, it is an excellent tool for making complicated and clean selections where other methods won't work - it's always my fallback.
Now, as you work your way around the pipe, you'll need to make a curve - click and drag as you make the new point, the longer you drag, the wider the curve. You want to keep the selection fairly close to the light so that the next step works well. When you have worked your way back around to the start, right-click and make a new selection just like last time.
Once you're done, with the pen tool still selected, right-click so a menu pops up and choose "make selection" (In CS6 there is also a "make selection" button in the top right of screen when the pen tool is selected).


Step 4
As you cut out pieces of motorcycle, you will find yourself running into obstructions and other pieces of bike that are in the way. Chances are, there will be an obstruction like a cable or another part of the bike that is closer to the camera in the way.Our exhaust pipe is one example of this - which has this piece of foot pedal that's in the way.



See how in this case the Content Aware fill also tried to draw on the texture of the foot pedal for the fill? Our case turned out so much better because we only gave the tool the rest of the exhaust pipe as a reference.
By carefully isolating what the tool uses as a reference, you can make nice, clean fills without resorting to clone stamping or the healing brush. When you need to make hundreds of such clean-ups, this can save you hours.
Step 5
Fill the bucket with Motorcycle parts. As you go about cutting out bits of motorcycle, copy and paste them into that file we made at the start, saving as you go.
Think creatively about what different pieces could act as. For example I thought the front of this bike could make a good head for a hawk or eagle with the headlights as eyes:


When you are out taking photos looking for new material this is something to look for too. This can often require just as much creativity as the making that follows later.

Step 6
Time to move on to the fun part and make the god himself.Make a new document. I've gone for a square one, 10,000 pixels in each direction as I want to print the final piece at a very large size, although you should choose one you are comfortable with that your computer can handle. 3000x3000 should suffice if you are using the supplied files.
Now, if you made a sketch or a plan bring it in to your new document. Grab the pen tool and draw some straight lines to mark the perspective of the image. I have marked two important points of perspective (vanishing points), one in the centre of the image, the other off above the image outside the canvas.
With a blank layer selected, quickly switch to your brush tool, make sure the size is about 50 pixels and the hardness is 100% with black as the foreground Color. Jump back to the pen tool, right click and choose "Stroke Path".


You now have the framework that we will be building over.

Step 7
Now the fun part starts and we can start building our new deity. Begin copying elements from your file of motorcycle parts in to your composition document. I started by taking key defining elements like the armrests of the throne, shoulders and heads - all extremities of the form. From there it becomes a matter of filling those details.Keep the individual elements on separate layers, use the free transform tool to position elements. Scaling and rotating as necessary.

As more and more pieces are added you can add less crucial details that fill the space and help give the image more life.

Step 8
This one isn't so much a step so much as an important public service announcement: make sure you use groups and name them so you don't lose pieces.You may have hundreds, perhaps thousands of layers in this image and inevitably you are going to come back and want to change and move things again. Personally, I think it's overkill to name each and every layer - you're not going to remember the name of every layer - but groups should be named appropriately and descriptively in the layer stack and layer groups kept fairly small.

Without some level of organization you could be in for some serious headaches later on.

Step 9
One thing I found that was important is making the more "human" elements early helps enormously and is key to the overall development of the image.Here I have placed the "head" and "eyes", as well as placing the forearms and knees. Making an effective humanoid shape is often the hardest thing you will do with most media - this is only amplified with this kind of collage/photo-manipulation as you are using non-human elements.

Step 10
I decided I was going to make my character's beard and hair out of exhaust smoke. At this point, add a black solid Color layer to bottom of our layer stack so we can see the smoke.


I'm going to make this into the basis of the moustache so I'm going to hit "Ctrl/command + T and rotate the image so the base of the plume is sitting horizontally with the base sitting where the plume begins.



Then rinse and repeat 3-4 more times until you have something like this:

Step 11
Don't be afraid of adding lot's of detail and spending more time on certain key parts. Hands are hard enough to make under the best of circumstances so don't be afraid to spend more time on them.The key to this is to imitate the real thing - here I mixed and matched lots of pieces from a few handle bars, breaking the fingers down so there is a piece roughly where each major bone appears in the human hand. Similarly, joints are placed in the same points at the wrist and the base of the thumb.

The warp tool is especially useful for shaping otherwise rigid forms into organic shapes, and perhaps a little easier to wield for broader surfaces than the puppet warp tool.

Step 12
As I've said before, for difficult forms draw on the real thing for guidance. For the eagle, I used this image of these Bald Eagles as my primary reference for its form, particularly the handsome chap on the right whose pose was pretty close to what I wanted.



Also note that I've made the "feathers" smart objects - so I can copy, paste and re-size the repeated feathers at will without losing the original image data.
Here is how I was looking at this point:

Step 13
I'm not going to lie, I struggled trying to create my hound and it took me a few goes to get it right. So I cheated a little.I found this guy on iStockphoto by Monika Wisniewska with just the right perspective and attentive, but unworried expression: Alsacians seem like the kind of menacing dog that a biker lord would have too. I bought the stock as I was grateful to find the perfect reference, but I'm sure if you downloaded a low res comp it would work too.
I roughly cut him out and placed him at the top of the layer stack in the composition document.



Sometimes it took me a while to figure out how to make certain parts of the god's body, so I moved around it as I figured things out.
If you get stuck I found the trick was to just keep moving and build parts you do know how to make and almost always I stumbled onto solutions in the process or found I didn't need to actually do certain things.
Here is what mine looked like by the end of construction:

Step 14
Now we need to make a space for this god to inhabit, his throne room.I used this shot of an elevator lobby in a multistorey carpark as the basis for my throne room, however, the perspective does not match that of the god so far so it first needs to be adapted. Also, I wasn't a fan of the floor and ceiling either.

Grab the pen tool and make a selection of each surface. They are straight edged with sharp corners so this should be a breeze. As you select each surface, hit Crtl/Command + J (copy to layer) to place your selection on a new layer.

I also thought the base of this shot would make an ideal floor:


Step 15
Now, we need to make the perspective of our scene match the perspective of the god and his throne.Start with the centre plane and select it's layer. Hit Ctrl/command + T then right click and choose "Distort". Drag the small handle in the middle of the top side of the box and drag the top corners in until you have something that looks like it is parallel in 3D space with the back of the throne:


Step 16
Next we are going to add some shadow to the walls and floor. Grab a large brush, with black for the foreground Color at Opacity 20% and hardness at 0%.Go through each plane of the wall and create a new blank layer above each one in the layer stack. Hold down Alt/Option and click the line between the two layer to create a clipping mask as shown below.


Step 17
Success! We now have nearly all of the image in place and largely ready to go. However, the Colors aren't looking that great.Start by going to the top of the layer stack and make a group called "Global". This is where any adjustment layers that will affect the whole document go. Create gradient map layer in this group with Overlay for the blending mode, Opacity at 11% and the Blue/Red/Yellow preset.

Things are going to get a bit repetitive for this next part so we are going to use actions to make things a bit more efficient and save some time. Open up the actions palette.
Open up your construction group and select a piece of your construction, it doesn't really matter which.
At the bottom of the actions palette, hit the "Record new action" button and give it a name, I'm calling it lighting.

Make sure the box "Use Previous Layer to Create Clipping Mask" is ticked for each new layer.
- Layer > New Adjustment Layer > Hue/Saturation. I called it "Distance fade"
- Layer > New Adjustment Layer > Curves. I called it "Contrast/tint"
- Layer > New > Layer. Blending mode set to Overlay and named "Shading"
- Layer > New > Layer. Blending mode Normal and named "Highlights and Shading"

Step 18
Now that you have your actions set up we can get to work. We are going to work on the individual components of our creation and give them a a coherent light source, add shadows and so on. When you want to work on a particular element, select its layer and press the play button in the Actions palette with your action selected and your layers should appear if you have set up the actions appropriately.Work your way through the document, hitting the play button on our action script for each component. We are going through individually as each piece it lit from different directions, doing it this way will make it much easier to turn into an effective image.
Each of the layers in the action script has a particular function - the adjustment layers will be used for contrast and saturation.


For many pieces I added some more Color by going to the green channel here and changing the input to about 6 or 8 to add a reddish-purple tint. This is a simple but effective way of making the large amounts of chrome look a bit less bland.


Pretty simple right? You'll get pretty fast at this by the time you are finished, just keep working your way around the image and you'll be fine.


Step 19
Details can be what brings an image to life, and there are some simple but effective ones we can add here. I added some smoke to the exhaust pipes in the throne in much the same way we made the beard.Make a new group that sits behind the main construction of our deity and open the smoke provided. Use the rectangular marquee to select a piece of smoke and copy it to the main document.
Change the blending mode to screen and use the free transform tool to position and distort the smoke as needed.




Use the pen tool to trace around the eagle's eyes and copy the eyes to their own layer, changing the blending mode to linear "dodge". Double-click on the layer to add layer styles and add a red outer glow to taste.




Step 20
Now for some fnishing touches. The last thing I wasn't happy with was the god's aviator sunglasses. They were pretty bland. I wanted to add something mystical here. I thought the reflection in the sunglasses should have something unrealistic and pretty special - my idea was some kind of cosmic highway.Open the supplied shot of the highway. Use the pen tool to trace around the surface of the highway, make a selection and hit Crtl/Command + J. Turn off the background layer.






I also ran the lighting action script again and added more adjustments, brightening the centre on the shading layer and darkening the edges on the highlights/shadows layer.

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